I am an astrophysicist (he/him) at the ASD (Astronomie et Systèmes Dynamiques) team of the IMCCE. I studied at the ENS in Paris, in the physics and informatics departments and passed the astrophysics master of the Observatoire de Paris.
I focus on using informatics as a tool to simulate and assist physics research. Examples include understanding the influence of a gravitational wave detectors constellation's geometry in space on response to GW signals (schNell), simulations of galaxy collisions (private repository) and numerical simulations of the three-body problem (work in progress).
I mainly use Julia, C and Python as programming languages.
Soon to come! (hopefully)
Apart from my professional research, I participate in several side projects - do not hesitate to contact me about them!
I developped a GLSL shader to render a black hole in real time. It runs at 60 FPS on laptops with integrated GPUs, allowing it to be used in real projects. More info here.
I founded the ENS' astronomy club; we mostly organise observation nights around Paris, but I also try to propose lab visits and meetings with astronomers to the members and to the ENS community.
Back in 2019, I launched a project named ArcHE with students in various fields (mathematics, informatics, physics, engineering, graphism, literature...) around a hybrid propelled rocket sent from a balloon.
This website was born from public science's failure to adapt to the Internet era. We want to open scientific discussion on published papers to everyone, in order to restore trust in science.
Among other game dev projects, I am developing an infiltration game using Unity with the gamedev club at the ENS.
You can contact me about anything, from research topics to personal hobbies!